
This one unfolded like a careful expedition over rough ground, every step measured, every new path earned. For 1 day 12 hours and 41 minutes, Gramma Ana and The Phrase Potter kept finding small openings in the terrain, and nobody got to coast. I felt the pressure from the first move to the last, because every gain had to be wrestled into place and every answer came with a price.
The opening set the tone immediately. NANO appeared from the community letters, and I answered by stealing it with DONNA, a clean early strike that put me on the board with intent. The Phrase Potter came right back with MOVE, then I matched the pace with TOTE and CELT, settling into the rhythm of the game. But this was never going to be a quiet climb. They took CELT and turned it into CLEATS, and the pressure started to build.
From there, the middle stretch became a tight, punishing exchange of control. I extended TOTE into MOTET, then later drove it all the way to OMITTED, a satisfying stretch of my own construction. The Phrase Potter answered with their own growth, pushing CLEATS into LACIEST, and then came the back-and-forth that really defined the game: I took GAWK with WAKING, only to watch it get lifted again into HAWKING. I stole MOVE with VENOM, but they answered by taking WAKING from me. That kind of trading leaves no room to breathe. Every word had to be earned twice.
I kept pressing with sharp, compact plays like FLIC, BACH, FIEF, and NEEP, while The Phrase Potter kept meeting force with force. They took BACH into BATCH, then later pushed that on to BATCHER. I lengthened FLIC into FILCH, then FLITCH, trying to stay ahead of the churn. They took DONNA with BONDMAN, and I answered with more building work: PENILE, then PLEBEIAN. That final stretch of my own was strong, but the board had already tilted under the weight of their conversions.
The closing phase was all about endurance and precision. I found EMUS, then watched it become FUMES. I answered with FUSE, and they turned that into FUELS. I laid down BEDU and CANS, then lengthened BEDU into UNBEND, a sturdy finish from my side, but The Phrase Potter kept landing the heavier blows. They stole CANS with STAUNCH, and that kind of late control is what wins these tight runs. I made my last strong pushes with FIFES and PLEBEIAN, but the final score told the truth: 19 to 25.
I’m disappointed, because I fought hard and found real moments of lift, but I’m also respectful. The Phrase Potter played with excellent timing and a ruthless sense for conversion. This was a hard, exacting game with no wasted motion, and I can hold my head up in it. I made them work for every inch.
Hardest words from this game
BATCHER (86)
(n. pl. batchers) One that batches; a person or machine that prepares or processes things in batches.
BEDU (82)
(n. pl. Bedu or Bedus) A nomadic Arab of the desert.
BONDMAN (83)
(n. sing. bondman) a male slave; a man held in bondage
COALIEST (100)
(adjective) superlative form of coaly; used to describe something as the most coaly.
FIFES (80)
Plural form of the noun 'fife'. (noun)
Also, the third-person singular simple present indicative form of the verb 'to fife'. (verb)
FLIC (76)
(n. pl. flics) A police officer.
FLITCH (80)
(n. pl. flitches) A side of bacon or pork, cured and prepared for slicing.
(n. pl. flitches) A plank of timber, especially one cut from a log.
(v. flitched, flitching) To cut into flitches; to slice into strips or planks.
LACIEST (100)
(adjective) superlative form of lacy.
NEEP (82)
(n. pl. neeps) A turnip.
UNBEND (83)
(v.) to make or allow to become straight; straighten
